HSL Overwatch Rules

Last updated: 2016-11-06

Contents

  1. HSL Guiding Principles
  2. Code of Conduct
  3. Penalties
  4. Player Eligibility
  5. Match Scheduling
  6. Roster Rules
  7. Game Settings and Rules
  8. Match Reporting
  9. Stoppage of Play: Reasons and Procedures

1. HSL Guiding Principles

While High School Starleague is a competitive gaming league, the idea of building friendships, experiences, and an inclusive gaming culture forms the heart of our organization. If scheduling issues occur, please try your best to accommodate other players so that we can provide a positive gaming experience for everyone. The following set of official game rules are subject to alteration at any time at the discretion of the High School Starleague.

2. Code of Conduct

  1. Cheating or any other kind of game dishonesty may result in severe repercussions including but not limited to:
    1. player ban from season
    2. school expulsion from HSL game division
    3. school expulsion from all HSL divisions
  2. Regarding chat:
    1. Bad manner and deprecation are not allowed.
    2. Examples include, but are not limited to:
      • Racial slurs
      • Remarks on sexual orientation
      • Negative remarks mocking players based on skill
      • Sexism
      • Remarks on religion
      • Cursing
  3. If you witness a breach in the Code of Conduct:
    1. Do not retaliate in a way that further violates the HSL Code of Conduct.
    2. Screenshot the breach of conduct in question and submit your evidence to a tournament administrator.
    3. Penalties relating to breaches in the Code of Conduct will be decided on a case by case basis

3. Penalties

  1. Players should be ready by the start of their scheduled match. Tardiness will be penalized as follows:
    1. 10 minutes past match time: Forfeiture of one game
    2. 15 minutes past match time: Forfeiture of all games
  2. Teams with more than one (1) total absence during a stage will be dropped.
  3. The following actions will be considered unfair play without exception (do not accuse a player of any type of unfair play without photo evidence):
    1. The use of any 3rd party program or cheat.
    2. The use of any settings exceeding the standard and permitted game settings.
    3. Intentionally allowing an opponent to win a match.
    4. Unsportsmanlike or disruptive behavior, such as inappropriate and/or unprofessional actions directed towards another player or a Tournament Administrator.
    5. The use of an in-game bug or exploit
    6. Intentional impersonation of a Tournament Administrator.
  4. At any time, a Tournament Administrator may identify and enforce any applicable form of unfair play.

4. Player Eligibility

  1. To be eligible, players must meet the following criteria:
    1. Players must be currently enrolled in their high school as a full-time student, with the following exceptions:
      1. Students with alternative educational arrangements should contact an official HSL Tournament Administrator prior to registering to secure permission to play.
      2. Students in dual-enrollment/concurrent-enrollment programs with a local community college are permitted to compete. Students with early college admission programs that allow them to graduate high school early, however, are not.
    2. Players must abide by the HSL Code of Conduct at all times.
  2. Players are ineligible to compete if they meet any of the following criteria:
    1. Students under academic probation or any other school-related disciplinary action are ineligible to play.
    2. Students with an account that is not in good standing at the time of registration, or any time during the season, are ineligible to play until their standing returns to nominal.
    3. School faculty, staff, and alumni are ineligible to play.

5. Match Scheduling

  1. Players are allowed no more than a 1-week window to play a match due to the nature of round progression.
    1. Please refer to the tournament schedule for each week’s deadline.
  2. The default match time is 5PM PT, every Saturday.
    1. If that time does not work for your player, you may request to reschedule your match by contacting the opposing player coordinator.
    2. Rescheduling is a privilege, not a right.
    3. No player may attempt to reschedule less than 24 hours before the default time or any previously agreed upon time.
  3. Players must make their best effort to honor reschedule requests from the opposing player.
  4. If a player fails to schedule/play a match, or does not contact any coordinator/Tournament Administrator for at least three (3) consecutive days, that player is subject to possible disqualification.

6. Roster Rules

  1. Players may drop from the tournament, but must first contact Tournament Administrators. Players that drop from the tournament will be suspended for the remainder of the stage.
  2. Accounts used in tournaments must belong to the player and must be listed on the roster.
    1. Borrowed accounts are not allowed.
    2. Multiple accounts are not allowed.
  3. Players may not be duplicated across teams, even as a substitute player.

7. Game Settings and Rules

  1. Map Selection Procedure
    1. Higher seeded team (as indicated on bracket) chooses to be Team A or B
    2. Map veto order is the following: ABAB… until five (5) maps remain
    3. Map pick order is BABAC, where C is the last remaining map
    4. Maps will be played in the order picked
    5. The series will end when a team achieves two (2) victories
  2. Rule Set: Competitive
  3. Map Options
    1. Map Rotation: After a game
    2. Map Order: Single Map
    3. Return to Lobby: After a game
    4. Maps: Disable all maps besides the one being played
  4. Hero Options
    1. Hero selection limit: 1 per team
    2. Role selection limit: None
    3. Allow Hero Switching: on
    4. Respawn as random hero: off
    5. All heroes allowed, set as “on”
  5. Gameplay Options
    1. High Bandwidth: on
    2. Control game mode format: Best of 5
    3. Health modifier: 100%
    4. Damage modifier: 100%
    5. Healing modifier: 100%
    6. Ultimate charge rate modifier: 100%
    7. Respawn time modifier: 100%
    8. Ability cooldown modifier: 100%
    9. Disable skins: off
    10. Disable healthbars: off
    11. Disable kill cam: off
    12. Disable kill feed: off
    13. Headshots only: off
  6. Team Options
    1. Team Balancing: off
    2. When balancing occurs: After a mirror match
  7. Observers are allowed if both teams agree. The only exceptions include HSL admins, casters, and streamers.
  8. There is zero tolerance for bad manner and harassment. See Section 2 (Code of Conduct) for more.

8. Match Reporting

  1. After the match has finished, players shall report scores using the form on the HSL website.
    1. If reporting an absence, players are required to provide photo evidence of the agreed time (if not default) and screenshots of the opponent’s non-ready status in accordance to the penalties specified in 3.1.
  2. Score submissions are due weekly on Sundays 11:59PM PT. Please see the schedule for deadlines. See Penalties for pertinent penalties.
  3. It is the responsibility of all players to confirm all scores are correct on or before Tuesday. Please contact an administrator as soon as possible if there is a scoring error. After Wednesday, scores WILL NOT be changed under any circumstances.
  4.  Absences
    1. See Section 3 (Penalties) for tardiness rules.
    2. Teams are allowed to play at a disadvantage with not all players present
    3. To claim an absence win, screenshots of relevant conversation and in-game evidence are required.
      1. In-game evidence should include a screenshot with the time (Options->Video->Display System Clock) showing the opponent offline.
      2. Attach the evidence in the match reporting form on the website.
    4. If an absence is foreseeable first seek to reschedule the match. If rescheduling deems impossible, please contact an administrator.

9. Stoppage of Play: Reasons and Procedures

  1. If a player(s) disconnects, their team is allowed to continue playing at a disadvantage.
  2. For any disputes and or protests during the match please screenshot the incident/conversation, continue the match, and contact an administrator immediately afterwards.